MikePotts
Practically Family
- Messages
- 837
- Location
- Tivy, Texas.
Great pic. Thundercolt!
"I am often concerned that modern kids who play computer games and thus train themselves in an "if it moves shoot it" manner will be more dangerous than other generations if ever given weapons."
Shooting, real shooting, is a discipline. And there is a great difference between real combat and a computer game.
I get the learned trade, actual survival and competence learned in battle part. Very interested in the idea that the training (for whatever it's worth) hasn't improved much.
Ambush configurations for example, X,L,U, and V are different
I hadn't heard of the "U" shape before! A higher ground scenario?
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Not so ignorant on the shooting side ... totally ignorant on the video/computer game side. I'm always wondering if the tendency or reaction to shoot before thinking could leak through from gaming to real life weapons safety.
I get the learned trade, actual survival and competence learned in battle part. Very interested in the idea that the training (for whatever it's worth) hasn't improved much. Got to look into it more!
Thanks my Texas friend!Great pic. Thundercolt!
Times have changed!!
ASarge,
My "video game" when a kid was a gully full of empty cans on the ranch, and a brick of 500, 22 LR's.
Set up by the score and shot for time against another compadre doing the same thing!!
Different times.
Totally different culture now. Not trying to turn political (for the bartenders). But kinda hitting in the same vein as brought up above with the question set forth. Example. What is/was more dangerous? Kids these days playing video games or us as kids walking down the highway, all toting a shotgun, to dove hunt the neighbors field??? You know! Bet you did it too! Heck. Deer rifle in car at high school so you could leave to hit the hunting camp after last period!!! Do this today and watch the results!!! Times have changed!!
Playing video games at home, I grant you, is no substitute for combat experience. However the use of video games as training devices by the U.S. Military is of estimable value. The Iraqi's discovered this to their dismay in the Gulf War. Our tank crews trained on simulators that were giant video games. The training sergeants 'complained' that the major drawback to them was getting the kids to stop and go eat! Routines and procedures learned (very cheaply, compared to live fire) in video games allowed American crews to devastate the Iraq tanks in battle. It wasn't just the difference between M-1's and T-62's (though that was a big factor) but the difference in training that was paramount. So when you want to comment on the video game shooter vs the practical, keep in mind that there are variations in both and with the right training a video gamer can be a deadly foe. This is especially true today as the newest weapons systems are deliberately modeled on video games to make it easier for the new soldiers and sailors to learn them.
We all have the killer instinct. It's in our DNA. But all of us should have also been taught the difference between right and wrong. I know it sounds pretty simple. But I feel it's the bottom line. And those who decide to do wrong should be held accountable for their actions.
I know we've drifted a bit the last few days. So here's another one I posted a few months back.
and the military uses video simulators for everything. Every aircraft used has its simulator. I watched a B 52 crew running in air refueling sims. Back in '69 when I was a new butter bar in the Air Force, training to be a weapons director, the weapon being a fighter interceptor, we used crude simulators. As students we were using the large stationary radar scopes, and our targets ( incoming aircraft) were electronically created and controlled by NCO's in an adjacent room. The reason for our being was that the on board radar in those days for most interceptors was only 35-40 miles, the F 4 would if I rememeber correctly just about double that. We used the radar, with movable cursors and a circular slide rule called an attack computer to figure the geometry and speeds of our attack aircraft, varying the tactics depending on the weapons carried by the interceptor, heat seeking or radar guided. You quickly learned to visualize the situation and could actually run an intercept by using the cursor on the radar screen, I did this once when the officer who was supposed to be doing the slide rule calculations for me was too slow, so I did it in my head and used the cursor.
My sister in law worked for FLight Safety in Savannah, Ga for a while, teaching cabin crews for luxury Grumman Gulfstreams. I got to see the simulators for that aircraft, A big room on stilts that would tilt , jerk, and move about to simulate aircraft movement . Inside the room was a complete cockpit setting with all controls, screens for both visual and ifr(instrument flight ratings) trainging. I have had instructor pilots tell me students would sometimes get sick, dizzy, and totally uncoordinated in the simulators.